because you set the power for example already in the "MyNewGun. Most of these only count for random generated or other guns. "damageKind" : (self-explainatory)"default" "power" : (i think the amount of damage for random guns)5.0, "file" : "/projectiles/explosions/bulletexplosion/nfig" If you want to make a custom one just copy this file to your mod folder rename it and edit in what you want)"config",
"action" : (this is the configuration what happens on impact you can look at the file and others in the folder for some good examples. "pointLight" : (does this projectile emit light)false, Backgrounds Banners Plants Flowers Pattern Wedding People Landscape Vector Pages. "damageKindImage" : (will be shown in the inspector under the weapon)"MyNewGunProjectileicon.png", Browse 172 Muzzle Flash PNGs with transparent backgrounds for royalty free download. "energ圜ostPerDamagePoint" : (self-explainatory)15, "level" : (this level of the weapon replaced the armor penetration)3, "animationCycle" : (how fast plays the animation)0.25, Compatible with all video editing software, only at FootageCrate. Download 1911 Muzzle Flash Front Facing 1 effect, 1911 Muzzle Flash Front FacMuzzle Flash Quarter View 2 HD, 4K - 8K lossless files. Download original HD VFX pre-keyed and pre-rendered to save you time. "frames" : (our new png for the shot)"MyNewGunProjectile.png", 109 results for Muzzle Flashes on FootageCrate (63 free items). "projectileName" : (the name of our projectile)"MyNewGunProjectile", This frames file is exactly like the others and we just have 1 frame so wen can leave the dimensions to 1, 1 Next up we copy and rename our example files from "Starbound\assets\projectiles\guns\bullets\bullet-1" into the "MyNewGunMod\projectiles\MyNewGunProjectile\ folder.īames -> amesīullet-1.projectile -> MyNewGunProjectile.projectileĮdit the "MyNewGunProjectileicon.png"(which is the displayed damage type) and "MyNewGunProjectile.png"(which is the projectile you shot) as you please We alredy called it "MyNewGunProjectile" in the "MyNewGun.gun". "input" : (all items you need to craft this item)[ "Starbound\assets\recipes\weapons\other\" (just to get the formating right) "\Starbound\assets\items\guns\test\" to"MyNewGun\items\guns\MyNewGun\"Īnd from(if you want to make it craftable): The fastest way as always is to copy the important files into your mod folder and to rename them To keep your "MyNewGunMod" folder clean and have a good overview even with many new mod items (at the end there is an example with images.) "recipes", "sfx", "projectiles\MyNewGunProjectile\", "items\guns\MyNewGun\" and You should create the following subfolders: Into the new created mod-folder you have to create a "MyNewGunMod.modinfo" file just rename a ".txt" to it. Remember that these high-quality images are free for commercial use. Setup your own mod folder with whatever mod name you like (it don't have to be like the weapon you create) You can find & download the most popular Muzzle Flashes Png Photos on Freepik.
Tutorial 3: How to make your own Gun (at the end there is a example file) Tutorial 2: How to create your own Crafting Table: